Create engaging games and interactive entertainment

Game Design and Development screenshot
Game Design and Development screenshot
Game Design and Development screenshot
Game Design and Development screenshot
Game Design and Development screenshot
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Curriculum

What You'll Learn

01 Introduction to Game Design
4 topics
1 History of Games
  • Early Games and Play
  • Evolution of Video Games
  • Major Industry Milestones
2 Game Design Fundamentals
  • Core Gameplay Loop
  • Mechanics, Dynamics, and Aesthetics (MDA Framework)
  • Game Design Vocabulary
3 Types of Games
  • Genres and Subgenres
  • Platforms and Delivery Methods
  • Business Models (F2P, Premium, Subscription)
4 The Game Development Process
  • Overview of Development Cycles
  • Team Roles and Responsibilities
  • Industry Standards and Practices
02 Game Design Theory
4 topics
1 Player Psychology
  • Motivation and Engagement
  • Flow Theory
  • Player Types and Preferences
2 Game Design Principles
  • Balance and Fairness
  • Challenge and Difficulty Curves
  • Feedback Systems
3 Systems Design
  • Game Economies
  • Progression Systems
  • Reward Structures
4 Narrative Design
  • Story Structure in Games
  • Environmental Storytelling
  • Player Agency and Narrative Choice
03 Game Design Documentation
4 topics
1 Concept Development
  • Ideation Techniques
  • Concept Validation
  • Elevator Pitches
2 Game Design Documents (GDD)
  • GDD Structure and Components
  • Writing Effective Design Specs
  • Living Documents and Iteration
3 Design Communication
  • Storyboarding
  • Wireframing and Mockups
  • Prototyping Methods
4 Technical Design Documents
  • System Architecture Planning
  • Feature Specifications
  • Technical Constraints Documentation
04 Game Prototyping
4 topics
1 Paper Prototyping
  • Materials and Methods
  • Testing with Paper Prototypes
  • Iterating on Physical Designs
2 Digital Prototyping
  • Rapid Development Tools
  • Minimum Viable Product (MVP)
  • Vertical Slice Development
3 Prototype Testing
  • Playtesting Methodologies
  • Feedback Collection
  • Analyzing Test Results
4 From Prototype to Production
  • Scaling Up Designs
  • Technical Feasibility Assessment
  • Scope Management
05 Game Engines and Development Tools
4 topics
1 Game Engine Fundamentals
  • Engine Architecture
  • Engine Selection Criteria
  • Engine Limitations and Considerations
2 Popular Game Engines
  • Unity
  • Unreal Engine
  • Godot
  • Custom Engines
3 Version Control Systems
  • Git and GitHub
  • Perforce
  • Best Practices for Game Development
4 Supplementary Tools
  • Asset Creation Tools
  • Project Management Software
  • QA and Testing Tools
06 Programming for Games
4 topics
1 Programming Fundamentals
  • Languages Used in Game Development
  • Object-Oriented Programming
  • Data Structures for Games
2 Game Architecture
  • Entity Component Systems
  • Game Loops and Time Management
  • Design Patterns in Game Development
3 Game Physics
  • Physics Engines
  • Collision Detection
  • Rigid Body Dynamics
4 AI Programming
  • Pathfinding Algorithms
  • Decision Making Systems
  • Behavior Trees and State Machines
07 Visual and Audio Design
4 topics
1 Art Direction
  • Visual Style Development
  • Color Theory for Games
  • Environmental Design
2 2D Art Production
  • Sprite Creation
  • UI/UX Design
  • Animation Principles
3 3D Art Production
  • Modeling Techniques
  • Texturing and Materials
  • Lighting and Rendering
4 Audio Design
  • Sound Effects and Foley
  • Music Composition for Games
  • Dynamic Audio Systems
08 User Interface and Experience
4 topics
1 UI Design Principles
  • Information Architecture
  • Visual Hierarchy
  • Accessibility Considerations
2 UX Research Methods
  • Usability Testing
  • Heatmaps and Analytics
  • User Interviews and Surveys
3 Interface Implementation
  • UI Systems in Game Engines
  • Input Management
  • Responsive Design
4 Menu and HUD Design
  • Navigation Patterns
  • Information Display
  • Contextual UI Elements
09 Level Design
4 topics
1 Level Design Theory
  • Pacing and Flow
  • Risk and Reward
  • Player Guidance Techniques
2 Environment Creation
  • Blockout and Grey Boxing
  • Environmental Storytelling
  • Set Dressing and Props
3 Design Tools
  • Editor Fundamentals
  • Scripting for Level Designers
  • Custom Level Design Tools
4 Level Testing
  • Metrics and Analytics
  • Difficulty Assessment
  • Player Path Analysis
10 Game Testing and Quality Assurance
4 topics
1 QA Methodologies
  • Test Planning
  • Bug Tracking Systems
  • Test Automation
2 Types of Testing
  • Functional Testing
  • Performance Testing
  • Compatibility Testing
3 Playtesting
  • Internal vs. External Testing
  • Playtest Session Design
  • Data Collection Methods
4 Bug Resolution
  • Prioritization Systems
  • Reproduction Steps
  • Verification Processes
11 Game Monetization and Analytics
4 topics
1 Business Models
  • Premium and One-Time Purchase
  • Free-to-Play and Microtransactions
  • Subscription and Battle Pass Systems
2 Virtual Economies
  • Currency Design
  • Item Design and Value Perception
  • Economy Balancing
3 Analytics Implementation
  • Key Performance Indicators
  • Tracking Systems
  • A/B Testing
4 User Acquisition and Retention
  • Marketing Integration
  • Player Lifecycle Management
  • Community Building
12 Project Management for Games
4 topics
1 Development Methodologies
  • Waterfall
  • Agile and Scrum
  • Hybrid Approaches
2 Production Planning
  • Milestone Planning
  • Resource Allocation
  • Risk Management
3 Team Management
  • Communication Strategies
  • Creative Leadership
  • Conflict Resolution
4 Shipping and Live Operations
  • Release Planning
  • Post-Launch Support
  • Community Management
13 Advanced Game Systems
4 topics
1 Multiplayer Implementation
  • Networking Fundamentals
  • Client-Server Architecture
  • Synchronization Methods
2 Procedural Content Generation
  • Algorithms and Approaches
  • Procedural Level Design
  • Content Validation
3 Machine Learning in Games
  • AI Opponents and NPCs
  • Adaptive Difficulty
  • Player Behavior Prediction
4 Emerging Technologies
  • Virtual Reality
  • Augmented Reality
  • Cloud Gaming
14 Professional Development
4 topics
1 Portfolio Building
  • Project Selection
  • Documentation
  • Presentation
2 Industry Knowledge
  • Market Trends
  • Major Studios and Publishers
  • Industry Events and Resources
3 Career Paths
  • Roles and Specializations
  • Indie vs. AAA Development
  • Freelancing and Contracting
4 Professional Ethics
  • Representation in Games
  • Ethical Monetization
  • Work-Life Balance
15 Capstone Project
4 topics
1 Project Planning
  • Team Formation
  • Project Proposal
  • Scope Definition
2 Development Cycle
  • Pre-Production
  • Production
  • Post-Production
3 Product Delivery
  • Polishing and Refinement
  • Documentation and Handover
  • Presentation and Demo
4 Evaluation and Reflection
  • Peer Review
  • Self-Assessment
  • Future Directions

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