Learn 3D graphics, rendering, and visualization
209
Sub Topics
632
MCQs
359
MCOs
478
True/False
265
Fill Blanks
92
Rearrange
244
Matching
131
Comprehensions
244
Flashcard Decks
Curriculum
What You'll Learn
01 Introduction to Computer Graphics 3 topics
1 History and Evolution of Computer Graphics
- Early Developments
- Major Milestones in Computer Graphics
- Modern Applications and Industry
2 Graphics Systems and Architectures
- Display Technologies
- Graphics Pipeline Overview
- Hardware Acceleration
3 Mathematics for Computer Graphics
- Coordinate Systems
- Vectors and Matrices
- Transformations Basics
02 2D Graphics Fundamentals 4 topics
1 Raster Graphics
- Pixels and Resolution
- Color Models (RGB, CMYK, HSV)
- Color Depth and Palettes
2 2D Primitives and Attributes
- Points, Lines, and Curves
- Polygons and Fill Algorithms
- Text and Font Rendering
3 2D Transformations
- Translation, Rotation, and Scaling
- Reflection and Shearing
- Homogeneous Coordinates
4 2D Viewing and Clipping
- Window-to-Viewport Mapping
- Clipping Algorithms (Cohen-Sutherland, etc.)
- Compositing and Layers
03 Drawing Algorithms 4 topics
1 Line Drawing Algorithms
- Digital Differential Analyzer (DDA)
- Bresenham's Line Algorithm
- Antialiasing Techniques
2 Circle and Ellipse Drawing
- Midpoint Circle Algorithm
- Bresenham's Circle Algorithm
- Ellipse Generation Algorithms
3 Polygon Filling Algorithms
- Scan-Line Fill Algorithm
- Seed Fill Algorithm
- Boundary Fill Algorithm
4 Curve Generation
- Bezier Curves
- B-Splines
- NURBS (Non-Uniform Rational B-Splines)
04 3D Fundamentals 4 topics
1 3D Geometry and Representation
- 3D Coordinate Systems
- Geometric Primitives in 3D
- Polygon Meshes and Data Structures
2 3D Transformations
- Translation, Rotation, and Scaling in 3D
- Quaternions for Rotations
- Hierarchical Transformations
3 3D Viewing
- Camera Models and Parameters
- View Volumes and Frustum
- Projections (Orthographic and Perspective)
4 Visible Surface Determination
- Back-Face Culling
- Z-Buffer Algorithm
- Painter's Algorithm
- BSP Trees
05 Lighting and Shading 4 topics
1 Light Sources and Properties
- Ambient, Diffuse, and Specular Light
- Point, Directional, and Spot Lights
- Area Lights and Light Fields
2 Reflection Models
- Lambertian Reflection
- Phong Reflection Model
- Blinn-Phong Model
- Cook-Torrance and Physically Based Rendering
3 Shading Methods
- Flat Shading
- Gouraud Shading
- Phong Shading
4 Global Illumination Basics
- Shadows and Shadow Mapping
- Reflection and Refraction
- Ambient Occlusion
06 Texturing 4 topics
1 Texture Mapping Fundamentals
- UV Coordinates
- Texture Space to Object Space Mapping
- Texture Filtering (Nearest-Neighbor, Bilinear, Trilinear)
2 Advanced Texturing Techniques
- Mipmapping
- Environment Mapping (Cube Maps, Sphere Maps)
- Bump Mapping and Normal Mapping
- Displacement Mapping
3 Procedural Texturing
- Noise Functions (Perlin, Simplex)
- Fractal Textures
- Solid Texturing
4 Multi-Texturing and Compositing
- Blend Modes
- Detail Textures
- Texture Atlasing
07 Modeling Techniques 4 topics
1 Polygon Modeling
- Mesh Creation and Editing
- Subdivision Surfaces
- Level of Detail (LOD) Techniques
2 Curved Surface Representation
- Bezier Surfaces
- B-Spline Surfaces
- NURBS Surfaces
3 Solid Modeling
- Constructive Solid Geometry (CSG)
- Boundary Representation (B-rep)
- Sweep Representations
4 Procedural Modeling
- L-Systems
- Fractals
- Grammar-Based Modeling
08 Advanced Rendering Techniques 4 topics
1 Ray Tracing
- Basic Ray Tracing Algorithm
- Acceleration Structures (BVH, KD-Trees)
- Distributed Ray Tracing
2 Global Illumination
- Radiosity
- Photon Mapping
- Path Tracing
- Bidirectional Path Tracing
3 Monte Carlo Methods
- Importance Sampling
- Quasi-Monte Carlo Techniques
- Metropolis Light Transport
4 Real-time Global Illumination Approximations
- Screen Space Techniques
- Light Propagation Volumes
- Voxel-Based Global Illumination
09 Graphics Pipeline and APIs 4 topics
1 Modern Graphics Pipeline
- Vertex Processing
- Primitive Assembly and Rasterization
- Fragment Processing
- Output Merging
2 Shader Programming
- Vertex Shaders
- Fragment/Pixel Shaders
- Geometry Shaders
- Compute Shaders
3 Graphics APIs
- OpenGL Architecture and Programming
- DirectX Architecture and Programming
- Vulkan and Modern Graphics APIs
- WebGL and Web-based Graphics
4 Hardware Considerations
- GPU Architecture
- Memory Management
- Performance Optimization
10 Animation and Simulation 4 topics
1 Animation Fundamentals
- Keyframing
- Motion Curves and Interpolation
- Animation Controllers
2 Character Animation
- Skeletal Animation and Rigging
- Forward and Inverse Kinematics
- Motion Capture
- Facial Animation
3 Physics-Based Animation
- Particle Systems
- Rigid Body Dynamics
- Soft Body and Cloth Simulation
- Fluid Simulation
4 Procedural Animation
- Noise-Based Animation
- Flocking and Crowd Simulation
- Procedural Motion Controllers
11 Image Processing for Graphics 4 topics
1 Filtering Operations
- Convolution Filters
- Gaussian Blur and Sharpening
- Edge Detection
2 Color Manipulation
- Color Grading and Correction
- Tone Mapping
- HDR Imaging
3 Post-Processing Effects
- Bloom and Glow
- Depth of Field
- Motion Blur
- Screen Space Reflections
4 Image-Based Rendering
- Light Fields
- Image Warping
- View Interpolation
12 Virtual and Augmented Reality 4 topics
1 VR Fundamentals
- Stereoscopic Rendering
- Head Tracking
- VR Hardware Systems
2 AR Fundamentals
- Camera Calibration
- Marker and Markerless Tracking
- Registration Techniques
3 Interaction Techniques
- 3D User Interfaces
- Hand and Body Tracking
- Haptic Feedback
4 VR/AR Optimization
- Performance Considerations
- Reducing Latency
- Comfort and Presence
13 Non-Photorealistic Rendering 3 topics
1 Artistic Rendering Styles
- Toon Shading and Cel Shading
- Hatching and Stippling
- Watercolor and Painterly Rendering
2 Technical Illustration
- Line Drawing and Silhouettes
- Blueprint Rendering
- Technical Visualization
3 Style Transfer
- Example-Based Rendering
- Neural Style Transfer
- Procedural Stylization
14 Computational Photography 4 topics
1 Image Formation and Cameras
- Lens Models
- Camera Response Functions
- Computational Camera Designs
2 Image Enhancement
- Super-Resolution
- Denoising
- Deblurring
3 Computational Imaging Techniques
- High Dynamic Range Imaging
- Panorama Stitching
- Light Field Photography
4 Neural Rendering
- Neural Radiance Fields (NeRF)
- Differentiable Rendering
- Image-to-Image Translation
15 Graphics Data Management 4 topics
1 Scene Graphs
- Hierarchical Scene Organization
- Culling Techniques
- Spatial Data Structures
2 Spatial Acceleration Structures
- Bounding Volume Hierarchies (BVH)
- Octrees and Quadtrees
- BSP Trees and kD-Trees
3 Level of Detail Management
- Geometric LOD
- Texture LOD
- Shader LOD
4 Streaming and Progressive Rendering
- Progressive Mesh Techniques
- Streaming Data Formats
- Out-of-Core Rendering
16 Advanced Topics in Computer Graphics 4 topics
1 Machine Learning for Graphics
- Generative Models
- Neural Rendering
- Learning-Based Animation
2 Volume Rendering
- Direct Volume Rendering
- Isosurface Extraction
- Transfer Functions
- Medical Visualization
3 Point-Based Graphics
- Point Primitives
- Point-Based Rendering Techniques
- Surface Reconstruction from Point Clouds
4 Graphics for Scientific Visualization
- Flow Visualization
- Information Visualization
- Visual Analytics
17 Emerging Technologies and Future Directions 4 topics
1 Real-time Ray Tracing
- Hardware-Accelerated Ray Tracing
- Hybrid Rendering Approaches
- Denoising Techniques
2 Quantum Rendering
- Quantum Computing for Graphics
- Quantum Ray Tracing
- Future Applications
3 Cloud-Based Graphics
- Remote Rendering
- Distributed Graphics Processing
- Collaborative Visual Computing
4 Extended Reality (XR)
- Mixed Reality Continuum
- Holographic Displays
- Brain-Computer Interfaces for Graphics
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